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  1. Ender's Game (Novel) | Ender's Game Wiki | FANDOM powered by Wikia
  2. Ender's Game
  3. Ender's Game
  4. Ender's Game

Ender's Game is a military science fiction novel by American author Orson Scott Card. Set at an unspecified date in Earth's future, the novel presents an. The Ender's Game series is a series of science fiction books written by American author Orson Scott Card. The series. Ender's Game book. Read reviews from the world's largest community for readers. Andrew Ender Wiggin thinks he is playing computer simulated war.

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The Enders Game Book

Ender's Game (The Ender Quintet) [Orson Scott Card] on chuntistsicentcha.cf *FREE* shipping on 9, customer reviews. Book 1 of 5 in the Ender's Game Series. Ender's Game Book Series (5 Books). All Formats Kindle Edition. From Book 1. In order to develop a secure defense against a hostile alien race's next attack. Editorial Reviews. chuntistsicentcha.cf Review. A Reading Guide for Ender's Game. THE ENDER UNIVERSE. Ender's Series: Ender Wiggin: The finest general the.

Searching for streaming and downloading options Common Sense is a nonprofit organization. Your download helps us remain independent and ad-free. Get it now on Searching for streaming and downloading options A lot or a little? The parents' guide to what's in this book. Educational Value Perfect discussion book, even for reluctant readers. Families can talk about if the end always justifies the means, and also if games desensitize kids to violence and much more.

In Ender's final exam before graduating from Command School, he and his team found themselves in possession of a small fleet, approaching a planet literally swarming with Formic ships, outnumbering his own force a thousand to one.

Ender, by then, had had enough of being manipulated by the adults, and decided to flunk out of Command School—a true victory for him. He duplicated his final battle at Battle School and used the Molecular Disruption Device to destroy the planet around which the Formic fleet is orbiting taking the surrounding fleet with it , demonstrating that he was far too ruthless to be trusted with command of an actual battle fleet.

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However, when the simulation ended, Ender discovered that the "audience" watching his "final exam" was now in jubilation and delight.

Rackham and Graff told Ender that he had not been playing a game, and had never played against Rackham, but instead had been commanding real ships across interstellar distances; the task made possible via the ansible , a form of instantaneous communication making use of Philotic energy. This technology was discovered following the Second Formic War, as the method of telepathic communication the Formics used was reverse engineered.

He had just commanded the fleet attacking the Formic Homeworld , and destroyed their entire species once and for all. When Ender learned that he had been playing a game with real people's lives, he lapsed into four days of exhausted depression, completely void of reality, drifting in and out of sleep.

Ender's Game (Novel) | Ender's Game Wiki | FANDOM powered by Wikia

Feeling the full weight of the deaths he had caused, made heavier by his apparent love and respect of the Formics, developed over his interaction with them, he refused to respond to anyone for a time. Immediately after the end of the Formic War, the Hegemony fell apart and war broke out on Earth in a dispute about who was to gain control of Ender.

The battle lasted all of five days, but the impact was clear: Ender cannot return to Earth because he would simply be used as a tool of the dominant government on Earth. Fearing for Ender, Valentine blackmailed Peter, who was in position to becoming a world leader, into leaving Ender in peace, allowing him to be sent out on one of the first colonization ships as the governor of the new colony on a former Formic world.

Ender's Game

Ender's fame quickly wore off, replaced with the respect of the colonists traveling with him. Years later, after the colony was established and Valentine had written a seven-book history of the Formic Wars , Ender discovered something that the Formics left for him; by using their alien telepathic communication, they were able to extract images from Ender's brain, which were the source of his nightmares during his time at Command School.

Using those images, the Formics built a large scene directly taken from the Mind Game at the Battle School. Following the steps from the Fantasy Game, Ender discovered the surprise the Formics left for him: their last surviving Hive Queen , in pupal form. The pupa was able to communicate telepathically with Ender, who learned that the Formics' previous killing of humans had rested on the mistaken notion that humans were not sentient, and once the Formics realized their mistake, they resolved not to attack humans again.

Thus, the invasion and extermination of the Formics was not necessary to defend Earth. Ender wrote about the Formics from their perspective.

The book spread throughout the human worlds, and gained fame quickly. Peter Wiggin, who at this point had become Hegemon, realized that Ender wrote it and asked Ender to write a similar book presenting Peter's rights and wrongs in life.

The result is The Hegemon. These two books became the seeds of a new semi-religion and profession, speaking for the dead. Eventually, Ender took the Hive Queen cocoon and left the colony with his sister, seeking a planet suitable for the reestablishment of the Formic race.

It was said he looked for a long time. Praise "A gripping tale of adventure in space and a scathing indictment of the military mind. Aliens have attacked Earth twice and almost destroyed the human species.

Ender's Game

To make sure humans win the next encounter, the world government has taken to breeding military geniuses- and then training them in the arts of war The early training, not surprisingly, takes the form of 'games' Ender Wiggin is a genius among geniuses; he wins all the games He has written books in several genres, but is primarily known for his science fiction.

Thanks to this Card is the only author to win both top US prizes of Science Fiction in consecutive years. We meet many characters in the book. We see Ender's family which includes Ender, his mean brother Peter and his sister Valentine.

All of these people have different personalities. Ender is brave, determined, but whether he is kind or mean changes as he progresses through Battle School. He likes to find consolation together with Valentine.

On the opposite side, Peter is less friendly. If he was assigned the mission to kill someone, he might as well have done it. He even horrifies Valentine. All the boys and girls at Battle School behave differently.

Some are friendly, some are unfriendly. Together, they create interesting relationships concerning Ender. And yet, when I read it as a kid, it just never clicked for me, which is odd. So I recently reread it in order to figure out precisely why, and I think I've figured it out. So for those of you who haven't read the novel, here is the plot format for the vast majority of chapters.

Ender's Game

Still, watching a highly skilled character beat progressively difficult levels without experiencing any character growth is essentially the same at watching a skilled friend beat a videogame. It's a formulaic plot without any real tension. Sure, people get new jobs, or go to different schools, or grow in prestige. But at no point over the course of the novel do we see a demonstrable growth or change in any of the characters, despite the fact that Ender ages from six to roughly eleven.

I'm willing to grant Card the "exceedingly young hero" just because every science fiction novel geared toward young adults — and many that aren't — runs into this problem. But to see no demonstrable character growth just sort of removes the stakes from it. Card in many ways suffers from the same problem that Asimov faced in some of his great novels, the fact that he had a rocking plot concept but his characters were two-dimensional cardboard cutouts just going through the motions to make that awesome plot happen.

An outstanding way to gauge the strength of a works characters — one that I first heard from the legendary RedLetterMedia review of the Phantom Menace — is to see if you can describe the characters without saying anything about their age, appearance or occupation. Maybe people with a deeper relationship with the novels can do better, especially those who were compelled to read on to the sequels, but I'm really running dry.

Even the most sympathetic character, Ender, is woefully flat. To contrast this with something else I was reading at the time that I first read Ender's Game, Harry Potter is a fundamentally sympathetic character that grows and changes substantially over the course of a single novel. You can describe any member of the cast in with a multitude of adjectives that don't pertain to appearance, age, or occupation.

Ender at the end and Harry at the beginning are roughly the same age, but Rowling is able to make you feel for Harry in a way that Card is only able to make you observe Ender. A key element of the science fiction author job description is making predictions that kind of hold up.

While it's okay to screw up occasionally, a lot of the key elements of Ender's Game are predictions that would just flop. While the novel was originally released in , the Soviet Union would eventually collapse less than a decade later. Nobody expects that Card could have foreseen that. But since Enders Game takes place well over years into the future, the fact that Card foresaw the Soviet Union lasting that long is a bit of a goof.

From the edition forward, Card essentially did a find-an-replace, replacing all mentions of the USSR with The Warsaw Pact, something that has not exactly held up either. Moreover, Card's interpretation of the future of the internet — an internet abused by Valentine and Peter in the pursuit of global domination — seems pretty stuck in the news group system of the era when he wrote it.

Card never foresaw the eventual degradation of the human race's attention span.

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